#i want all of their differences and visual traits to be things that they would find more prominent
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one of the things that particularly pisses me off about art discussions, either in how nowadays everything has to aim for more and more realism in art styles and even live action to be seen as "real art", and in dismissing more abstract styles of artwork as not "real art" and having no inherent worth, is that they explicitly do not consider realism an art style either. to them, realism is just a given of "good" art, not chosen but rather just default. which i hate, because you CAN pick realism as an intentional style and a purposeful choice to suit a narrative, and all this results in is no one noticing or understanding why you made that choice or why that choice works better than any other possible choice to tell the story you want to tell.
#all the care guide says is 'biomass'#like i like realism because i have a heavy focus on anatomy as a theme#on the body as something innately complex and with a lot of feelings to have about it in all its messy ugly states#im interested in all the complex ways the body intersects with its environment and with culture and with other people#as the outside as contrasting the inside or serving as a strange reflection of it#like im kind of going for a lot of merfolk designs to not be particularly visually different from each other#they have incredibly similar silhouettes and thats on purpose#i want all of their differences and visual traits to be things that they would find more prominent#but we would struggle to pick apart without learning about them deeper and committing these to knowledge#because thats so much been my experience with trying to tell different individuals of the same species of wild animal apart#and i want to use that as a lens to then discuss how humans would then interact with an entirely different sapient species#and what happens when you are someone who experiences that#of someone else not recognizing you as individuals like you do each other#of them not even trying to adapt or learn your differences#what damage it does when this happens to you#and how much the world opens up when someone actually does learn these little differences#but of course#no one else recognizes this because everyone just thinks realism is the default#realism cannot be a purposeful choice done for a reason#realism is just What You Are Supposed To Do and Unevocative Of Deeper Meaning
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This is an excerpt from my work-in-progress large meta examination on thet qunari from DAO through to DATV. But since that is taking a long time, I thought it might be worth it to post this piece alone now, since it works on its own as well.
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The Qunari Design
In Dragon Age: Origins (DAO) the qunari all had the same brown metallic skin. This is because the developers only bothered to make one skin tint for the use of Sten, the qunari companion. They gave this skin tint to every other qunari NPC as well. This is also why there is only the one hairstyle that Sten uses for qunari, with the few NPCs either being bald or using his same hair. Essentially, Sten was the blueprint for all qunari, originally.
No qunari have horns in DAO like they do in the rest of the franchise. According to developer David Gaider, the qunari were always meant to have horns, but did not in DAO because it would have meant Sten couldn’t wear a helmet. This led to the lore decision that some qunari are born hornless as a rare genetic quirk, to account for the later change in design.
Dragon Age II (DA2) saw a drastic change in how the qunari look. Unlike the elves, humans, and dwarves in DA2, the qunari do not use head morphs allowing for individual designs; they have standardized creature models. (The only exception in the base game is the Arishok, who has his own special model.) The qunari moved from having Sten’s brown skin to grey metallic skin, their eye sclera was changed to black, and they were given the horns the developers originally wanted.
It is a well-known fact that DA2 was under immense development restrictions that led to all kinds of cut corners. However, it is worth pointing out the negative impact of choosing an entire race’s design functionality as one of those cut corners. The qunari in DA2 are, for the most part, treated like nothing but unthinking monsters for Hawke to squish, no different than giant spiders or darkspawn. Making them all look the same adds to this effect; they are stripped of any sense of personable traits.
A medium between DAO and DA2 was reached in Dragon Age: Inquisition (DAI), through introducing the player’s ability to make a qunari protagonist. DAI allows the player to choose between few brownish and a few greyish skin colours for their qunari character. The black sclera was changed to white again, as the qunari use the same eye texture and colouring functionality as all the other races. The character creation works just the same for qunari as it does for any other race, allowing for individual appearances left to the player’s imagination. However, as far as NPCs go, there are no qunari in the base game of DAI, making Iron Bull as a companion the only qunari presence until the Trespasser DLC. This does not leave much room to judge the appearance of other qunari characters.
DATV is just like DAI in its character creation capabilities, with the one expansion being the player can make their character have black sclera like in DA2 if they so choose. For all DATV’s faults with the qunari, at least we can say that the character creation is great. Taash and their mother Shathann also have lovely, unique designs. Where things become uncomfortable with the qunari designs… is in the Reavers.

It is established lore from the previous franchise installments that Reavers gain their special powers through drinking draconic blood, though these Antaam Reavers have been altered by Ghilan’nain. My personal assumption is that blighted dragon blood was used. Regardless of how these Reavers came to be, they are unprecedented, horrific monsters, and it is only ever qunari that we see subjected to this kind of disfigurement. This really doubles down on turning them into standardised monsters like in DA2.
Going through all these qunari design changes can make a player’s head spin. But I believe it is an important, visual example of an overarching theme with the qunari: the developers have never really cemented what they want them to be. The writing throughout the years suggests the same.
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Stay tuned for the full piece sometime in the future, where I will get into the writing!
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I really want to know why Idia doesn’t think he looks good. I understand thinking you’re not exactly a model, but he’s at least cool looking. He’s mostly grown up with other scientists(they so far haven’t shown other kids in the isles of woe) so I don’t think the adults in his life would say something. The only thing I can think of is when his family would have to go to family gatherings with his extended family in the Olympus Corp and he was picked on by his cousins. Would love more backstories on that!
[Referencing this post!]
I think "cool looking" might be an opinion we have as onlookers completely removed from Twisted Wonderland. What looks like a nice design to the players is different than what looks nice to someone existing in the same world as that character. In-universe, Idia's particular set of physical traits don't seem to be perceived as "cool" at all. Several of his classmates are baffled that the Ghost Bride sees Idia as the perfect prince", and although some of this shock is definitely based on his character ("... [he] never leaves his room [...]"), it's also in part based on his looks. For example, Grim says, "He's all slouchy [...] he's got that apathetic look goin' on, not to mention his creepy smile..." Riddle also accuses Ace of giving "back-handed compliments" when Ace says Idia looks cool, which implies that Riddle and Ace's usual opinion of Idia's looks is that he looks... uncool. Eliza's retainers confess that they were "skeptical" when she brought Idia in and claimed he was her perfect partner; they didn't see his true handsomeness until after they dressed him up in a suit. Our own NRC boys don't even realize Idia's true beauty until the very end of Idia's Suitor Suit vignettes, praising him for how he wears his suit, his height, "bewitching" eyes, his mature and aloof vibe, and his "surprisingly decent" features. Just looking cool overall! "I was shocked when I say you," Riddle confesses. "It's so radically different from your usual look."
There's also the matter of framing to consider. The same stimuli can be perceived wildly differently by different individuals. What Eliza sees as "nonchalant" is Idia being apathetic. What Eliza sees as "healthy, lustrous skin" is the result of Idia's pale skin on account of never seeing the sun. What Eliza sees as "a charming smile" can also be perceived as "creepy" by others. What Eliza sees as "bright, shimmering hair" is true on a technicality, seeing as Idia's hair is literally aflame. What Eliza sees as "arresting lips" is Idia's natural but admittedly very odd lip color. Crowley describes this discrepancy as "an admittedly liberal interpretation". Our local weirdo Rook also reframes Idia's gloomy demeanor as "a certain lonesome beauty", which is "lovely in its own right".
I believe that a lot of Idia's lack of confidence in his appearance stems from the curse his family is burdened with. It's implied that many of Idia's physical traits (the flames for hair, the blue lips, the sharp teeth, etc.) are the result of said curse. These are all visual indicators branding the Shroud bloodline as traitors, even if the current Shrouds have nothing to do with the rebellion their ancestors incited. Thus, those physical traits are associated with shame, humiliation, and failure. Knowing his family's history and how that ties him to the Underworld and S.T.Y.X. forever, surely Idia must have felt self-conscious about it. He wouldn't want attention drawn to himself if he was ashamed of his looks--looks which are closely associated with the Shrouds' fall from grace. Indeed, there are several lines of dialogue in which Idia connects being anxious about how he physically presents himself with pessimism about his future or with relevant imaginary verbal jabs by his peers:
"Everyone's gonna auto-lock on me as soon as I go in! And then they'll switch to private whisper chat! They'll be all like: 'Who's that?' 'Is his hair on fire?' 'That's that cursed Shroud guy.' 'He's gonna pass on all his bad luck' Or maybe they'll say, 'Ewww! He's blue all over! Gross!' and start poking me with a stick! Nooo! Help meee!" (Idia's Ceremonial Robes vignettes)
"I know I'm not fit to stand in front of people in fancy places wearing fancy clothes! Never was! [...] No matter how hard I grind, I'm locked into the evil route with every bad ending ever and there's nothing I can do about it!" (Idia's Suitor Suit vignettes)
"If people see me in a tux like this... They'll have a field day! 'A wedding tux? More like a tokusatsu villain, ROFL.' 'What is this, a cosplay convention?' Only cool guys can pull off flashy vintage getups. Otherwise it's a fashion disaster waiting to happen. You know, like when you see a cool outfit online and buy it, only to realize it was just the model who looked swank." (Idia's Suitor Suit vignettes)
"Yeah, right. You're just saying that to be polite. Let's be real here. You're laughing at me on the inside. You're going, 'Who does this slouching, baggy-eyed loser think he is, dressing like royalty?' (Idia's Suitor Suit vignettes)
"AUGH, I'm like the monster in some tragic tale! A hidden boss just minding my own business, chilling in my cave, until I get driven out and flee into town, where all the people fear me... I'm just not cut out to be the center of attention. *sigh*" {Idia's Suitor Suit vignettes)
Notably, Idia remarks that he doesn't want to be compared to a "cool, sleek, sparkly" crew. He is constantly comparing himself to others, and especially in his Suitor Suit card. Idia laments that he's not gallant and heroic like his rescue squad (Ace, Riddle, Epel, and Rook), and he's not handsome like Vil, Leona, and Malleus. It seems that his idea of what is "cool" is defined by a combination of action and aura/presence, of which he believes he has neither. He prefers to stay cooped up in his room and is too meek to speak to people face-to-face; in his eyes, he's kind of pathetic and he's content with that. He's not willing to see himself as anything more due to his own underlying insecurities.
It's implied that Idia was primarily raised within S.T.Y.X. HQ or the Isle of Woe and rarely left (as he had to hack their security system to sneak out). It seems like they have their own community or city there, so it's possible that there are other children but we just don't see them due to lack of relevance. There's nothing to suggest there wouldn't be kids there. However, I doubt Idia really interacted with them if there were any kids his age; he'd be too busy being groomed to take over as the next director. Idia also harbors hopeless views on forming friendships, so I don't think he'd be reaching out to others to play. And when he's spending so much of his time studying and working with scientists primarily focused on their work, I doubt any of those adults care to comment on his looks. It's just not a thing that comes up in discussion. Alternatively, maybe the adults are used to it because they're all aware of the Shroud curse and they just dance around the topic so as to not make Idia feel uncomfortable.
Side note: I wonder if any shame Idia feels about his appearance is learned from his dad (and mom)??? Mr. Shroud is also super negative and literally wears a helmet to conceal his face (although we do not know the reason as to why he wears it). Mrs. Shroud also wears a helmet, even though she married into the Shroud family and technically lacks their cursed blood. Maybe young Idia saw his parents in those helmets and internalized it? Members of the Shroud family are cursed; you shouldn't look at them. That kind of thinking, perhaps.
I do think it’s possible that those in Idia’s extended family aren’t as kind about the Shrouds, be it for their looks or for their legacy. (They don’t exactly do glamorous work 💦) Unfortunately, we don’t know a lot about the Jupiters other than I guess they must still find the Shrouds’ abilities useful since they still extended an internship offer to him? I’d love to know more about the rest of Idia’s family though. Been really curious about how they’d feel about Idia literally playing God and reviving his dead brother too!
#twisted wonderland#twst#disney twisted wonderland#disney twst#ghost marriage spoilers#Idia suitor suit vignette spoilers#Idia ceremonial robes vignette spoilers#Idia Shroud#Ortho Shroud#Ignihyde#notes from the writing raven#ghost bride#Eliza#Ace Trappola#Riddle Rosehearts#Rook Hunt#Epel Felmier#Vil Schoenheit#Malleus Draconia#Leona Kingscholar#Dire Crowley#twst character analysis#twisted wonderland character analysis#twst analysis#twisted wonderland analysis
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(Post fall) Ancient builder x Illager toxic old man yaoi when
WIP, was planning on doing a ref for every human race but a mutual of mine practically begged me to post these two on their own so you’re probably gonna see this image again. Colors are not yet where I want them to be so I’ll definitely go over it a few more times.
I’d like to take this moment to point out that the way you summon allays in legends, where you play as an ancient builder, is pretty similar to the way evokers summon vexes.
Design / AU rant below cut, as always.
This one’s a little worse written than usual, I’m just rambling.
I practically have an infinite amount of Ancient builder designs because I draw them differently with every piece depending on how I’m feeling, but for this design I got more genuinely speculative and turned on my pattern recognition.
Steve and Alex are canonically 6’2, both of them, and all undead mobs seem to be the same height, if not taller than they are, so I made them average around 6’5. To add to that, all undead builder mobs either don’t have eyes or have solid coloured glowing ones, so I went with the latter.
Minecraft isn’t a stranger to making lifeforms appearances change drastically depending on circumstance, this render is of an Ancient builder post wither attack, around ancient city time, which meant I could adopt the idea the devs mentioned about villagers/illagers, of human skin turning desaturated if they stay out of the sun for long enough, which, if the single generation of Illagers already show signs of I bet the god knows how many decade long underground escapades of the builders probably hit ‘em hard with that trait.
I also for the longest time for some reason forgot cosmetics were very likely a thing, so they’ve got some protection spells and luck enchantments tattooed, both of them do. Doesn’t work very well, as one can probably guess. But they’re superstitious so it felt in character enough.
For the post wither attack Ancient builders I also tend to think of them as more frail, not only because they had no access to their former overworld food supplies and had to rely on the little stuff that did grow in complete lack of sunlight underground, which definitely wasn’t a lot, but also because beyond the military force that did seem to remain from the nether war (ancient city structure name: Barracks, disk 5 marching.) they definitely were no longer strong enough to properly defend themselves against the wither or the warden/mourner on their own accord.
And because they were cowards and skedaddled when the overworld was in danger AND got beat up by the piglin despite being the main kingdom in power which I just find really funny. So think tall and boney but hiding it under a lot of clothing layers to still appear strong. Definitely can’t put on armor anymore though, that back would snap like a twig.
When it comes to the robes I used some of my older armor template designs for reference, made them black and blue to fit the most well known ancient builder sprite as well as vaguely match the one of the evoker. Because, oh well, you caught me, I do believe the cargo cult theory. Got my own interpretation but I’ll leave it at that till the next bestiary entry.
I generally want the villagers to look more varied, and human, while the builders, both neo and ancient, look more unsettling, as if they’re clearly a person, but something just looks, or moves wrong. They’re too symmetrical. Too far removed from what once was flawed but sincerely their own.
A lot of villager beauty standards are inspired by medieval-renaissance era Europe, like for an example having a larger visible forehead and appearing more boxy in shape being seen as more visually appealing, I think despite the illagers trying to subvert that they do still live in a society, so having grown accustomed to it as children they probably still at-least somehow adhere to the beauty standards they know, whether consciously or not.
They perform similar experiments on themselves as the builders, they’re just ever so slightly worse at it, as they haven’t been doing it for as long, so it leaves marks like scarring or visible stitching, though I believe they wear these with pride.
There’s gonna be a dedicated post about them at some point, as I said so I don’t know how much of my design I want to pick apart for now, but I’ll just leave it at that for now.
Here’s some alternative versions.
#minecraft#minecraft lore#minecraft theory#minecraft art#artists on tumblr#fanart#mineblr#minecraft au#artwork#concept art#minecraft ancient builders#minecraft illager#minecraft evoker#illager#they’re bad and they make each other worse#dude it’s 3:33am I can’t do this#I wanna see them make out#the Minecraft theory fandom needs a manwhore au#somebody make that#i’m begging
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RGB siblings in realm of Monsters
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*Kai absolutely destroying a giant beast 100x the size of him*
*Nya and Lloyd actually watching in horror as they watch their brother who is tiny compared to the monster attack like he knows what hes doing*
Lemme get the hcs out, During his time in the Land of Monsters he didn't sleep like at all. So he started getting auditory and visual hallucinations, and if he were ever to go back to the land of Monsters (and in this scenario he did) he wouldn't be able to sleep or really properly keep himself together because he'd be too stressed about Lloyd or Nya experiencing the horrors like him. Or worse, either of them finding out how much being in the Land of Monsters has changed him. Both mentally and physically,
*bug kai bug kai bug kai bugkaibugkaibugkaibugkai*
I fully hc that his bug traits would manifest out of stress or bottling up for too long. So being thrust back into the place that caused you to go through mental anxiety physical agony, along with you barely surviving your last fight and both your siblings are here with you in the danger zone inexperienced with the horrors that are in the Land of Monsters.
Internally Kai would probably be like
Oh shit, oh fuck, keep it together, you've been going this long, kill this thing, keep family safe. Can't die here, or I'll never see them again. They're right here with me of course I'll see them again. Unless they die here then your to blame and you'll never see them again. Can't slip too far gotta keep it maintained fuck my back hurts, and my arms, the whole centipede hybrid shit is not gonna hide well if I keep this up. Can't let the others worry about me, that's what I'm supposed to do.
So Kai immediately is pushing himself three times as hard to keep triple the amount or people alive rather than just one.
Lloyd and Nya notice instantly how Kai is mentally deteriorating from being here, they watch him close himself off and be over protective. Both of them are super concerned but as soon as they try to confront him about it he changes the subject or they get interrupted.
They enter a cave system for the night, rest they need it if they want to survive, Kai he sits down lighting the fire and starts keeping watch. Lloyd watches as he droops in and out of sleep sitting there and offers to take the watch for the hundredth time. Kai about to shake his head get interrupted by Nya who backs up Lloyd saying Kai Needs to rest. A bit of back and forth goes ahead before Kai finally caves. Laying down on a cloak he had set up for Lloyd.
Kai is out pretty quickly the exhaustion of multiple days kicking in. It's during the middle of the night when he wakes up in excruciating pain, Bugkaibugkaibugkaibugkai unfortunately he wasn't able avoid Lloyd noticing. From Lloyds perspective he saw his brother sleeping badly rolling around talking to himself. Then watched him sit up super suddenly and strangle off a scream.
Understandably Lloyd would be concerned. Kai the stubborn dumbass he is would get up and head deeper into the cave where they have no light. He cant let his family see what hes become. He gains his bug traits, mandibles multiple sets of legs from his back rest around his torso.
Kinda just setting him up for failure when he forgets that Lloyd can see in the dark. Lloyd understandably will probably let out some noise of shock cause like *his brother is a fuckin bug for some reason???? And didn't think to mention it before now??????* then Kai all angsty would be like
"you weren't supposed to see me like this.... Im a monster."
And Lloyd would be like
"Kai your not a monster, you may look different but you're still you."
"I'm not the same kai, I've been keeping up the facades for almost a year now. I changed here and I hate it."
"Kai please look at me, You are my brother and I know that because you've always been there even now you've been trying so hard to Keep Nya and I safe. No matter if you were human or not, You're still Kai to me."
Then they hug it kai finally gets the comfort he deserves and Lloyd gets to help his brother for once. Then in the morning they're obviously gonna have to explain to Nya why the hell her brother looks like he is cosplaying a centipede cross garmadon cause of the extra arms/legs.
She also concerned hugs her brother, but later she'll smack him over the head for constantly hiding he's in pain/suffering.
Cut scene 1
Kai: I'm not human anymore, I'm a monster.
Lloyd with his glow stick hands and eyes: bitch what does that make me???
Cut scene 2
Kai: I'm a monster how could anyone love me.
*Lloyd recalling the entire team* "dude no one cares if ur human, Zane is a robot, turned into water, Jay turned into a snake, Cole was a ghost, I'm fucking oni dragon and human. It was bound to happen at some point."
Ksi "Yeah ur right"
#kai ninjago#pov it takes you a week to finalize a post cause you keep falling asleep while writting it#ninjago monstrosity#ninjago#ninjago nya#nya smith#kai smith#bug kai#ninjago lloyd#ninjago kai#lego ninjago#Sniff says
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Do you have any advice for people making OCs/sonas? Yours are really well rounded and unique and I'd greatly appreciate the insight of someone who got a passion project off the ground!
So this is a very broad topic, and it varies a lot based on your own creative goals, what kind of characters you're creating, and where you want to use them. Creating an OC to be used in furry pinups is a little different than creating one for a dramatic story. But I'll try to give some general advice on how I do things for the types of characters and stories I tend to work with
Heads up: this will be kinda long lol
The germ of an idea
For me, I'll generally be inspired to create a character starting with a small number of core traits. These could be anything. A color scheme, a body type, a job, a hobby, a personality archetype, an outfit, a visual motif, a functional role in a story I'm working on, a noteworthy facial feature, a weapon, a relationship of some sort to an existing character, a single scene or joke I want to use them for. For furries and fantasy characters, species is usually one of the first things I'll have an idea for, which tends to get the ball rolling fairly easily since we have all sorts of cultural associations with different animals and fantasy creatures.
Any standout character trait like this that you find compelling can serve as that initial spark. The inspiration can come from anywhere, but it's often just a matter of knowing yourself and your own tastes. What do you like? What are the people in your life like? What really speaks to you in a character? What's an existing fictional character that you'd like to rewrite and take in a different direction? What's an aspect of yourself that you would like to see represented more often in fiction? It doesn't have to be something super deep or fleshed out right from the start, though. You can start with something as simple as "I want a black cat character" or "I want a character who dresses like an arcade carpet" or "I want a character who looks scary but is actually nice." Whatever it is, it's something that differentiates the new character from the ones I already have, because otherwise I'd just be using them.
Contrast
From there, you can start brainstorming other traits that might go with those core traits. Some of those may be traits that naturally complement each other. Continuing with the black cat example, maybe you wanna play into the common cultural perception of black cats and say that this character brings bad luck, or is associated with witchcraft. However, I often like to give characters contrasting or even seemingly contradictory traits, which can help elevate a character beyond a stock archetype. Real people tend to be a walking ball of contradictions, after all.
I've talked a lot about how I did this with the main cast of SLARPG. Melody is a fox, traditionally a crafty and untrustworthy predator, but she's extremely introverted and gentle. Allison is a bunny, but instead of being a meek and cuddly little prey animal she's an outgoing fighter who loves a challenge, and she has a muscular build. I think this kind of thing gives characters some fun flavor, and can be really effective for both comedy and drama. For an example from something I didn't write, take Senshi from Dungeon Meshi. He's a dwarf, and he embodies certain stereotypical aspects of dwarves - he's a short, buff man with a big bushy beard, he lives underground, he's stubborn and doesn't like elven magic - but he also goes against some of them. Instead of being an expert on mining and blacksmithing, Senshi is a culinary expert who has a deep appreciation for the natural ecosystem of the dungeon. He's a weirdo among dwarves for not caring about the wellbeing of his axe and for using his super awesome shield primarily as a giant wok. And that's what makes Senshi fun and interesting.
So going back to our example, instead of going with the stereotype, we could make a black cat character who has comically good luck, or who's superstitious and afraid of witchcraft, or who's an extremely rational person who always believes in science over superstition. Or maybe you roll with the bad luck angle, but instead make the black cat be the victim of their own bad luck in some interesting way. Maybe this black cat has terrible luck with love and can't hold down a relationship. Maybe this black cat is an aspiring speedrunner who consistently gets the absolute worst RNG possible in every video game due to their own bad luck. Maybe this black cat has accrued a horrendous gambling debt after a long losing streak and has loan sharks coming after them.
These are all just hypothetical examples, of course. I don't exclusively make characters with ironic contradictions like this. The idea is just to build on those core traits you started with in interesting ways, and that's one of my favorite ways to do so. But honestly, a lot of the time execution is more important than the sheer originality of an idea, and sometimes really putting your all into playing a trope you love straight is the right move.
Specificity
Regardless of what direction I take a character in past that initial seed of an idea, the key ingredient tends to be specificity. To give them specific details beyond the most stock possible version of that core idea you started with.
This is something I internalized from Tim Schafer, via a blog post in the behind-the-scenes backer material for Broken Age. Sadly I'm not sure if that stuff is still available, but I did save this particular post about creating characters since it really helped me, so I'll directly quote a chunk of that post here:
No two characters would approach a problem or react to events in the same way. At least, not if you’ve designed the characters well. If you’ve left them too vague or superficial, if they are merely functional elements in your story instead of individuals, then they might react in the same way. And that’s a problem. So to avoid that, I’m going to talk about one the most important parts of character development: specificity. Making sure your character is a specific individual, not a stereotype. A unique character, different from anyone else in the world. It doesn’t mean that they have to have wacky gimmicks, eyepatches and crazy accents. It just means they have to be specific. For example, let's create a new character. Let's say your story has a scene where your main character gets in trouble in school. So you’re probably going to need a school teacher. Imagine a school teacher for a bit. Do you see her in a little red schoolhouse? Maybe a bun in her hair? An apple on her desk? Thick black glasses? Let’s put a ruler in her hand for good measure. Done! We have our teacher character. She’s ready to be in the scene where our hero goes to school and the teacher sends her to the principal’s office for passing notes. Right? I mean, this character doesn’t have too many lines, so why develop her character any more? The problem is that this teacher is a very shallow stereotype of a teacher. She has no specific attributes that make her memorable. She’s the teacher you would get in a set of free clip art. She might not have many lines, but if all your supporting characters are this way, your story will be more bland than it should be. Even if this teacher is only onscreen for a minute, she should be unique and different from any other teacher in the world. Luckily, it's not actually that hard to make her so. You just have to ask some very basic, specific questions.
Tim goes on to explain how simple exercises like filling out character sheets with basic questions about your character (there are a million of these online) can help push a character beyond a stock archetype, even if it's a minor supporting character. Questions about where they're from, their likes and dislikes, their beliefs, their goals in life, that sort of thing. For minor characters especially, a lot of these details may never actually come up in a story, but just asking even a few of these questions and giving them specific answers helps you see them less like an archetype and more like a real person in your head. Maybe you never bring up your character's backstory or their favorite sport or what kind of music they listen to, but just having a specific answer for questions like that might help color the way you depict that character in subtle ways. It makes it feel like they aren't defined by just that one core trait you started with, and helps make the characters and world feel more alive, like there's stuff going on with them beyond the bounds of the story or the drawing.
It's a careful balancing act, though. It's easy for a character to feel like they're a collection of too many unrelated gimmicks and quirks. Again, like Tim said, these specifics don't have to make for the craziest, most original character ever, there just has to be something there.
Let's go back to SLARPG as an example, where I combined broad character archetypes I liked with more specific personal elements that I felt like I wasn't seeing enough in the fiction I liked. Melody is riffing on the common idea of the reserved healer character in the RPG or MMO party and the shy girl archetype, but she's the main hero instead of a supporting player in another person's story, and she's also a fat bisexual trans woman who draws a lot of little details from my own life. Her interests, her relationships, her opinions on things, her personal hangups and dreams, these all set Melody apart from other fantasy healer characters and define her as Melody Amaranth. Specificity!
But it doesn't always have to be super deep, especially if you just want some characters to draw for fun and aren't planning on writing a story with them. Take my fursona. I've always loved dogs, so I made my fursona a dog. I chose a Samoyed in particular because I think Samoyeds are the cutest, and I hadn't seen hardly any anthro Samoyed OCs at the time. I leaned into the breed's signature fluffiness to help my fursona stand out from other canine OCs. She has simple identifying traits like being fat like me, wearing glasses like mine, and having a hairstyle kinda like mine (when I tied my hair up in a bun, at least). And there you go. Fursona achieved. She's not a wildly high concept character, but she doesn't need to be
Anyway I realize that this is mostly about the writing aspect, so here's a few quick bullet points about designing a character's appearance:
Face and body type variety are good, but personally I would say lack of body type variety is worse than same face syndrome
Knowing some stuff about shape language is good, but you don't have to be completely beholden to the "circles are friendly, squares are sturdy, triangles are scary" shit. I'm generally more interested in using repeated shaping in different parts of a character's design as sort of a shape motif. Melody's body, hair, and tail are all made of round, swooping shapes, for example. (This is more applicable if you're designing cartoonier characters as opposed to realistic humans, obviously.)
Knowing some basics of color theory is also good. I like using complementary and contiguous color schemes on characters and generally try not to use too many distinct colors on one design. Black and white and grey and various browns are good as neutral colors to balance out the colors of the rainbow, and gold can be a nice accent color
A small handful of identifying accessories can be fun, but don't rely on those to make a design stand out. Ideally your character should still be identifiable even when not wearing their default outfit, or even in silhouette
Aaaaaand I'm gonna call it a wrap there! This is a huge topic, so hopefully this helps with at least some of the basics! At the end of the day, though, don't beat yourself up if you can't sit down and force yourself to come up with the most crazy awesome OC ever. Just have fun and be yourself!
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I dunno if you’ve seen what’s in the isat artbook yet but there’s a mention in there of id5’s support of she/her Loop which made me think of that great post you made a while ago on Loop gender!!! Just thought I’d let ya know since that post was absolutely foundational to my personal Loop thoughts lol!
ok goofs aside lol hi. first of all: really funny that more than one of you thought of me for this. my powers. and second of all: okay ill actually give my thoughts.
alright so for the uninitiated (THIS POST) (+bonus link to it with extra additions i like) is what these two anons are talking about. It's about 8k words on my like, puzzled-out hard textual read of what i think is up with Siffrin/Loop's gender.
So, re: the artbook content (READMORE ON ACCOUNT OF ME GETTING LONGWINDED AGAIN)
The relevant passages here are pages 113, 38 and 39 (with a sidebar i want to bring up on 89).
I'm going to crop it down to only what is necessary to get to my point because adrienne doesn't want big chunks or full pages posting, so here's my little collage.
113: The page is primarily about finding ways to disguise Loop's true identity, and that's what most of the visuals on the page are about. The note I've cropped [Loop using she/her...] is on the most siffrin looking of these images, just being them sans cloak, eyepatch and hat.
This, to me, reads like the intent at the time was what eventually evolved into Loop's "Royal We" joke misdirect and their they/them only status. Consideration of, 'would just showing off a character nigh identical to sif but with "opposite" pronouns be enough to throw people off the trail?' that I would imagine evolved into just dropping the he/him, since that's more than enough to do so when you also change their appearence to be more ethereal.
*But* ArtbookCommentary!Adrienne is the one saying "She/her Loop is an incredible idea." owing to some level of affinity toward the concept in retrospect. Lends it some creator-branded 'cool points', which aren't worth *much* in terms of Quality of Textual Evidence, but certainly lends it points against being a *bad* read.
So I read this as like, while on it's own, not much more than conjecture when it comes to supporting the idea of transfemme loop-- I think as another arrow in the overall quiver it strengthens that idea that Siffrin is sticking by their he/hims as a like... side effect of how he was born/raised and sees change as something they can't do. It's less a point in support, and more a point *against* it being wrong. (It's like how in science you try to falsify things in order to prove them, y'know? Evidence *against* it being false is different to evidence *for* it being true, but it's almost better that way, sometimes??) Speaks to the idea that Loop would see those pronouns as a Disguise in some way, which to me, when paired with pages 38-39 and the dress* gives the implication that femininity is an untapped well for them. That it's new, and not something they'd do without a plausibly deniable excuse. Which continues to feed into my readings of Siffrin being amab and uncomfortable with change, even if (especially if) they want it in some way. It kind of has to be forced onto them to allow them to try it, because then it's not their choice, now is it?
*The dress is absolutely in reference to the prologue line, isn't it? it being grafted to their skin unlike the other considerations for clothes shown on the page too, aligns with this idea of Loop's body being informed by their wants/feelings about themselves in some way (distinctly inhuman, no need to eat, no need to smile anymore, yet still blind). But where canon!loop has no gendered traits to hold them down anymore, dress!loop would be more of a giveaway of their desires to at least express *some* femininity. (See: my prior essay for further thoughts on how i think that manifests, and my thoughts on it being a somewhat doylist read of the game's themes that i stand by)

(god buddy. you get deeper into the timeloop and it makes you . forget everything . about fucking everything . but the want that bubbles to the surface harder is this? loop. christ im repeating myself again go read my previously linked essay if you arent these two anons i go into way more detail.)
BUT YEAH. yeah.
I think it's a stretch to say things that aren't literally in game, and are still at most discarded exploration of character really count as Evidence for in-game reads, as they are paratext at best-- But. buttttttt buttttttt they do offer a good insight into the intent with which some things were most likely approached. like i say, it's not evidence /for/ my theory, just evidence /against/ me being on the wrong track. But yes i do feel pretty vindicated that this aligns so well with my amab nb siffrin/transfem loop trutherism. Which makes sense, given that the Whole Point of that read was to try and sleuth out the authorial intent, rather than anything else.
Like, i was following a framework in specific of (posts wikipedia screenshot for 'authorial intent')
as opposed to the equally valid Reader-Response framework (under which death of the author also falls)
which is why in that thing i stress so hard that i'm trying to abstain from my own bias (whether or not i succeed? idk. i do break my own rule for a second when pointing out how hard siffrin's fear of change resembles transfem repression in specific as i relate it to my friends and wider observations). but yeah. it was very nice that the artbook aligned so nicely since pairing my readings against the author's own literal words was always going to be the Ultimate Test™ for an authorial-intent based reading.
... oh ! and the sidebar i said i'd have.
Page 89:
get forcibly changed idiot. fucking themes lol (this was also vindicating as a 'loop stays as a star' truther which is something i tie into my themes of gender/sif not accepting change until its forced upon them. but it's not the mostest relevant to the convo without that context. but whee!)
#this is more of a victory lap ramble than a coherent theorypost but i deserve it so wahoo yippieee#isat artbook spoilers#isat spoilers#lucabytetalks#lucabytewrites#isat loop#i had several other theories and reads i dont think ive expounded upon (AND ALSO A NOHATS THING...) that felt like they were vindicated by#the artbook in this same way of like. confirming that what i was speculating was Most Likely the author's intent.#authorial intent is my like. favourite framework bc its the most fun to compare and contrast with my other favourite which#is obviously death of the author. saying this aloud is like admitting my favourite drink is fucking tap water. philistine behaviour.#(... anyway. i do have at least one drawing cooking that came from thinking about this. don't worry. or do.)
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Updated Vil Facts Part 19: Fashion (pt1)
Eric says that fashion is a hobby of his, which influenced Vil. He explains, “all fashion is rooted somewhere. Whether it's something as significant as one's cultural background or as trivial as wanting to mimic a friend. In my case, I was influenced strongly by my father.”
Vil says that his father did not leave him to “languish” on his own while traveling the world for film shoots but took Vil along with him, and “to say the experience broadened my horizons is an understatement. It was simply astonishing how different he would look every time I saw him. One day he'd be an old man, and the next, an upstart youth…beauty isn't an inherent trait; it's something we create. It is an ideal that one finds for oneself and eternally works toward perfecting. THAT is why I love cosmetics and fashion I love the way that I am.”
There is a running theme of Vil giving detailed introductions of the outfits worn by himself and other people in the game, such as during Beanfest for both himself (“Its centerpiece is a vibrant combat jacket that leaves a powerful visual impression”) and Floyd (“The functional tactical vest adds an imposing presence to an otherwise playful look.”).
Vil orders the Savanaclaw students on his team to memorize a styling tip he gives them (“Accessorize oversized outerwear with a small handbag. That's all you need to evoke this season's fashion trends”) and they say they will, as well as passing the tip on to Leona: “I’m sure he’ll appreciate it!”
We have also seen Vil comment on his platinum outfit, his outfit for Vargas Camp and his Playfulland costume.
On the subject of his liongarb outfit his says, “Can't say it's a style I've dabbled in before, but I don't hate it.”
On the topic of the “pop culture-centric” items available for sale at Playfulland Jade asks if there is anyone who could make them look genuinely good, and Vil realizes that Jade’s supposed interest in character merchandise was a lie: “You just came here to goad me, didn't you? You have some nerve. I suppose you were trying to incite me in hopes of watching me struggle to create an outfit out of less-than-fashionable items…”
Vil then proceeds to put on sun glasses with bright red frames, earrings, a hair tie and take up a purple handbag to demonstrate his coordinating skills. Jade observes, “You're clad from head to toe in character merchandise, yet you look no less refined for it.”
Vil responds, “There's no such thing as a fashion article I can't make work…at least, l'd like to believe as much. Heh.”
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@recom-week
RETURN TO PANDORA MONTH
DAY 1 - MOUNT DESIGN (1.12.2024)
Ikran Series - Ngulya, Kxasi's Ikran
Name meaning - 'gray air' Bonded to - Kxasi of the Kxayltirey people Age / sex - nearing an older adult's prime, female About - Ngulya's psyche has a calming, comforting effect on Kxasi. She enjoys complex tasks that require good memory, making her an ideal companion to Kxasi, who is very ambitious and energetic.
Above: Only minimally shaded, mostly flat color reference missing the glow effects on the bioluminescent markings.
Above: Ngulya's bioluminescence in dim lighting
Above: Ngulya's bioluminescense in night lighting
History of Ngulya's design
Above: February 18th in 2023 - Here you also see Kxasi's old design. The purplish-gray look and orangeish/reddish bioluminescense have been a part of my vision for Ngulya from the very beginning.

Above: March 9nth in 2023 - Here is my first take for a full reference for Ngulya. This is the point where the pale head and neck became iconic traits to the otherwise dark purple design.
I've always been torn between oranges/browns and actual purples for many of the color areas in this design, as you see from that earlier color draft.


Above: This year, I wanted to finally make proper ikran templates for the sake of more comfortable designing of all my ikran characters.
This is an early version of the final template set I created, and two different drafts of Ngulya.
Sadly I never saved these drafts, so these are just badly compressed screenshots from my Bluesky and Twitter accounts.
The one on the right is my last draft before beginning work on the final one, as I started to be happy with the markings.
The orange one on the left of the 2nd image is not Ngulya, but a draft for another ikran entirely.
Above: For a very long time, I could not make the bioluminescent highlight markings fit anywhere into this design, so I almost called it 'done' in this stage.
The color pallette was more brown than purple. It was a really hard decision to tweak the pallette once more, so I could make it all good-looking with the highlight color.
About my thought process...
I create my ikran OC designs entirely via body/emotional/visual synesthesia. This intuitive process doesn't contain conscious thought, but rather letting an 'inner eye' show me things.
This method lets me get ideas I couldn't otherwise get, unlike when combining my old clichés in a calculated manner etc. Instead of such calculated process, instead I succumb to a more dreamlike intuition where my brain can just fire whatever.
For these ikran, I must feel like I am them, to create their appearances. For the same character, like Kxasi, even for a long period of time, I've been getting the same results with this process...
I imagine the na'vi during their 'Iknimaya' (or equivalent), the type of feeling I would have about them as a person, as if they stood in front of me.
Then, I imagine I'm indeed an ikran looking at them, - what kind of a mental and emotional being would I be, to feel particularly drawn to this na'vi? I imagine the feelings.
These feelings inform me of the ikran's whole design, as well as personality.
Kxasi's ikran Ngulya is a character I can understand, put myself into, imagine her feelings and personality/temperament from the inside, and how she'd feel even when connected with Kxasi's consciousness via tsaheylu.
I can also imagine how Kxasi feels connected to her.
Their personalities contrast each other. Kxasi is hot-headed and energetic, while Ngulya is a calming presence. Usually, Ngulya even discourages Kxasi's antagonistic impulses when they're connected.
However, if overwhelmed by the need to protect, Ngulya's mind will be drunken on quite the berserker's adrenaline, - also affecting Kxasi that same way. Their minds will melt into one demonic entity with the sole goal of turning someone into minced meat. This can be triggered by putting their loved ones or personal home etc. in danger.
Ngulya resembles my favorite, now-deceased dog Lola a lot by her personality. Her 'feel' is very much like what Lola was, even though I did not intentionally create her in Lola's image.
She's funny and silly like Lola, obsessive and persistent in tasks like Lola, has basically endless energy to run (fly), hunt and play, - and there is a soft comforting energy to her. She's also fiercely territorial and protective, - just like Lola... I definitely see her as a Pisces, like that dog was, also.
#returntopandora#kxayltirey#ikran#knarme's ikran series#na'vi fanclan#navi fanclan#na'vi oc#navi oc#avatar oc#na'vi clan#navi clan#avatar fanclan#james cameron's avatar#atwow#avatar twow#avatar2#avatar the way of water#mountain banshee#pandoran animals#spec-bio#spec-evo#creature design#avatar 2009#return to pandora
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why is it that you like noelle so much? i'm a noelle fan myself but i can't figure out why i like her so much. like if someone asked me to explain what makes noelle a complex or well-written character i would not be able to explain it to them. and i'm hoping hearing someone else's thoughts on her might give me some perspective to figure out why i gravitate towards her
Hello.
um i could make a whole video essay complete with background visuals on why i like noelle so much. but i dont have that kinda time so ill give the condensed version
she simultaneously fulfills several of my favorite tropes for [female] characters. she's the nice normal girl that probably has something deeply wrong with her on the inside, but she's become incredibly good at pretending everything's okay. she's also the childhood friend, someone who knows the protagonist on an intimate level that no one can quite replicate. she Also can very much fulfill another trope i like, which is Girl who looks like she's about to freak out and kill herself any second now. i cant wait to watch her become 100x more unstable in the coming chapters
all of those are just tropes/traits that i tend to like the most, so her personality/character alone is enough to make me like her
there's various details that make her really interesting in terms of the game itself. stuff like her being ever so slightly tied to gaster and the Weird disappearance of her sister, how her affinity for game glitches might mean something for the story, her entire extra pages of characterization from the spamton sweepstakes and what THOSE entries might mean for the story... i still think she will only be a character of secondary-importance in the main route but man i do think shes important to the story as a whole in ways that other characters arent.
shes lowkey kinda me. lol. i think a lot of people see themselves in noelle for various reasons. the general kind of Nice Normal i-need-to-get-along-with-everyone passiveness, on top of being the type of girl to present normally and then have a secret "weird side." that bit especially resonated a lot with me and surely with many other highly-masking autistic people i think -- feeling the need to 'convince' everyone you're normal, and then only being able to properly relax around people who really 'know' you. also, her whole thing about being scared by scary video games and movies and stuff only to immerse herself in them enough to eventually be comforted by them is like. So weirdly specific and also literally exactly how i was as a kid which is really funny. its stuff like that that makes her feel Real and relatable
the weird route. ill be so real i dont think id be half as interested in deltarune as a whole as i am now if it werent for the weird route LMAOOOOO. which i think is fair honestly. ofc im horribly interested to see where the main story goes, and i will definitely be invested in it. but the weird route carved a weird route shaped hole into my weird route shaped brain. its too peak. the alternate take on empowering noelle is so interesting, and dont even get me started on the strain it puts on kris's and noelle's relationship, their unique relationship they dont have with anyone else. i just think its exceptionally interesting how we've gotten to see noelle from so many different angles so far, and she's only been important for one chapter.
her design lowkey rocks? like call her little white dress boring or whatever but man does it open the door for so many cute and wonderful design interpretations. and also her palette shift into cooler colors but in Opposite Directions (brown fur becomes more reddish + yellow hair becomes more greenish) looks freaking awesome. i think ive seen an incredibly wide range of noelle designs more than literally any other character in the game
i dont want to spend too wildly long on this bc ive already taken multiple days to type this out so ill stop here lol. if i think of anything else i just HAVE to include ill reblog with it or something, but these are really the main points that come to mind first
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Listen, I like the idea of human!Star as much as the next person, but that's the point. I like the idea in my head.
To be honest, if this was the direction the creative team had gone with, I probably wouldn't enjoy it to this level. So it can stay in my head.
Anyway, I liked the movie! More opinions down below.
People are acting like it's the biggest disgrace ever happened to the animation industry and it feels..... so over-dramatic?? The movie isn't perfect, of course, but chill, have y'all forgotten about the emoji movie???
Also reading some people's comments feels like they don't want anyone to enjoy the movie, which sucks. I mean, I checked the tag here and it was An Experience.
Personally I liked:
Asha's little friend group! "But they don't have a real personality" boohoo the httyd and big hero 6 gangs didn't have more than 1 trait and nobody ever complained this much
The visuals were gorgeous. I guess this is personal taste but I LOVED the watercolor-esque backgrounds
I liked the songs, especially At all costs and This wish. I don't have a problem with the lyrics because I haven't listened to the soundtrack in English, but I've never really cared about lyrics anyway
Magnifico was a delight (evil arc my beloved)
There are a few things I would have handled differently, but again, it's taste:
Please let us have a protagonist with a very different personality from the usual Disney Heroine. Give me shy, give me nerd, give me sassy
I was hoping the queen's decision to side with Asha would be harder to make. I would have showed her struggle with her love for Magnifico and her people, I want the d r a m a
Poor Asha's mom deserved better
I know it's frustrating seeing all this negativity, but I think it'll die down with time. People were shitting on Moana and Zootopia too, at first. Hating this movie with passion is just the latest trendy opinion (you know those. You've probably seen them on tiktok)
(Please note I'm only talking about Wish. The "Disney the company" topic is too big for one post)
TLDR Wish isn't perfect, people just like to be mean. You're allowed to like it, whether others agree or not
#I'm really happy with Star because they look like The Vision I had for them!#*sobs* they're just a little guy#wish#disney wish#wish fanart#asha#my art
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I can't get your yakuza headcanons out of my mind, Daitou's got me in a chokehold and I'm not complaining, like--

in regards to that doodle you made to show height difference between reader and the boys [I love your art btw (●♡∀♡)] - I can't picture myself in reader's style, I'm currently going through my goth phase in my 20s lmao; picture a big bitch with tattoos and messy hair who's listening to nothing but 2000s hits and screamo bands - so I'd like to request a headcanon of how Daitou would react to a gender-neutral reader like this :D I also like to incorporate the idea of them once being in a famous band that he's a fan of! (sorry if this seems like a lot, I have a huge imagination hehe)
but if he's more into the cute and helpless type, I'll just walk my ass out the door and yeehaw my way into another yandere's arms ✌😔
That's on me for not drawing the reader inserts as cartoonish cinder blocks :') In truth I'm a little bit embarrassed seeing how many likes that doodle has gotten, it was something I put together in a hurry and the clothing was meant to be baggy, shapeless, with not too many folds for the sake of simplicity. I myself am more of a pilgrim goth, just to emphasize the randomness of the choice.
Drawing reader inserts always leaves me a little anxious. If I use a light shade of gray, will people think I'm excluding poc? Will plus sized readers feel like they've been disregarded? What about masculine readers? As someone who's demiromantic I always struggle taking appearance or gender into consideration, because to me it has no influence whatsoever. Which is hard to express when you want to offer blank slate visuals as an extra to the story.
What I'm trying to say is that all of my characters would like you for who you are. Sure, they find your looks cute, but it's not the defining reason. Maybe you have similar traits to them, maybe you're the complete opposite and they find it intriguing. You could be a buff man and Daitou would be just as grateful to have someone who isn't afraid of him. I usually stick to a female reader for bigger stories to avoid messing it up long term, but in the grand scheme of things it makes no difference. I always imagine reader to be a shapeless blob that provides the dialogue I need for the story mood. There's no concrete preference or type for any of my OCs. I mean, ideally you'd like them back and not hang them upside down above a BBQ pit but I feel these are sensible requirements (?).
And now for the actual headcanons since my ramble is over.
First encounter is comically awkward but for reasons you’re unaware of yet. You’re obviously used to people staring at you (more so in a country like Japan), so you were expecting the curious glance every now and then. On the other hand, being under scrutiny, from a man even more unusual looking than you at that, is odd. Mildly uncomfortable. You’re shifting yourself from one leg to another, hoping to be done with the introductions soon.
On his end, Daitou is anxiously fidgeting and trying his best to focus. He’s seen this face before and he can’t shake off the familiar feeling. Where the hell…He obviously can’t downright gawk at you, and he isn’t sure how to politely formulate a question. After several sheepish peeks, it finally dawns on him: weren’t you part of that band he really likes? No, what would the chances be? Then again, how many people out there would look exactly like you? Is it rude to ask? He has no idea. He resumes his mumbled description of the apartment and hands you the papers to be signed.
Back at his place, he finally digs through his merch and sprawls out the available clues. “I didn’t know you were into this kind of music”, Kazuya comments as he looks over the man’s shoulder. He’d come over to ask about the new tenant. “I’m pretty sure it’s them.” He concludes, confidently placing his index over a CD cover. “Huh? Who? The tenant?” Kazuya holds back his chuckle. “Why would a celebrity show up for a shady apartment offer? You’re tripping, man.”
“I’m sorry, this is getting ridiculous.” You finally exclaim, annoyed by the persistent stares of the now two men facing you. You’re standing in front of the apartment building, arms crossed, huffing at the tall scarred man and his blonde friend. “No, I’m sure of it. Even the tattoo is the same.” Daitou turns to whisper to Kazuya, oblivious to your complaints. In turn, Kazuya lightly elbows him, mouthing something about being rude. “Just ask them, man.” He adds, this time louder. “Ask me what??” You groan. “W-were you…um…in this band by any chance?” Daitou manages to blurt out, searching his pocket for the CD case and ceremoniously laying it under your eyes.
Ah. It finally clicks and you exhale, relieved. You confirm their suspicions and show them some backstage photos to solidify your claim. You ask Daitou if he wants an autograph or something, then swiftly scribble your signature on a piece of paper and hand it out to him. He holds it with a wide, childish grin. “You’re a weird one, you know? You could’ve just asked. I guess I didn’t expect to find a fan in the wild, especially here.” Daitou carefully folds the souvenir, eyes lidded with nostalgia. “Oh yes, it’s great. Drowns out the screams.”
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you know how in the thousand and one nights the story of aladdin is putatively set in china?
i wanna see that done, just taken and run with, by one of those chinese studios that put out eleventymillion period dramas, on film lots so crowded the sound has to be recorded separately and dubbed in, because if they tried to do it at the same time as the video, lines from other dramas would keep showing up as background noise.
just take all the specific story beats of 'aladdin' and portray them according to the aesthetics and rules of Period China and see how it comes out.
the bit where aladdin hides behind a door to spy on the princess without her veil is i think doable by the standards of television if not of like. real actual historical china. hits a bit different tho, because traditional persian veiling is you know. kind of a big deal. while chinese traditions of elite female seclusion followed slightly different principles.
aladdin's mom requires no modification whatsoever, except she has to stay in the story past his marriage in some capacity.
i don't think they could stand to keep the princess that one-dimensional though; they'd have to do some character development in order to fit something approximating a decent romance in. modern audiences do not accept love interests with no traits or dialogue.
and to foreshadow the part where she gives the magic lamp away because aladdin didn't trust her enough to admit it was important. that bit the chinese costume drama studios would also have no trouble adapting lmao.
i also want to see how they design the lamp (like, oil lamps were most definitely a Thing in real china but i don't know what visual design approach a studio would go with to represent one so it was both recognizable to a modern audience and recognizably chinese) and how exactly they translate the concept of djinni for their standard milieu.
i would not put it past them to wimp out and just import the lamp and genie (and ring and genie) set entire from a middle eastern sort of setting, in some elaborate mobius double reacharound olympic feat of orientalism.
but assuming they didn't, what would they do instead?
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What's wrong with shout's sentai subs?
So even putting aside how they straight up stole both the subs used for Dekaranger and the subs used for Ohranger, Shout's official Sentai subs are simply very subpar and very stiff.
Personally speaking, Shout almost had me dropping Carranger before I switched to the fansubs halfway through and immediately started having a much better time. This is because Shout's subs are not technically wrong, but are far too direct; failing to take into account character and accents and tone in a way that's really bad for a show as comedic as Carranger -- and honestly, Sentai as a whole.
For example:-




The fansubs (from Harorangers) are on the left, while the official subs are on the right. What stands out here is how the fansubs give a voice to the particular characters -- Blue Racer is the smart guy of the team and so the show has him speak with longer words and more 'intelligent' phrasing most of the time, which is funny in the context of quipping back in a heated battle. Green Racer is a country boy whose accent sometimes slips through when he's heated up enough, as a funny contrast to how he's otherwise (attempting to be) a smooth-talking salesman. Both of these character traits are rendered invisible in Shout's official translations of their lines, instead going for much more generic statements that could have been said by any character.


Dapp's catchphrase - he apends his own name 'dapp' to a lot of adjectives and verbs - is entirely missing, as is the tone he's going for. Even the grammar seems to be off in this example.
This also showcases another aspect of fansubs vs official -- Harorangers translated the enemy gang, 'Bowzock'; as 'Bykergang', while the official subs leave it as is. Of course as many Warring Driver-wearing Ornacs would have you know, it's best to just leave names untranslated most of the time; but in this case the point of the name Bowzock is the humour in taking the name for a biker gang and turning it into a villain organization name, which the fansubs get across perfectly.


Signalman's voice is much more distinct here; as an uptight officer it is fitting he'd say he wants to "stamp out" a criminal organization that just the generic term 'destroy' doesn't get across.


No comment.
These examples are all from the exact same episode, and the reason I have them all is that this is the episode I switched over to the fansubs on; and the difference was immediate and I was having a far far better time! Harorangers' subs simply do a great job at conveying the humour of the show overall where the official subs completely fail.
Obviously this is a more extreme example, as Carranger is a self-parody and a much more heightened comedy than even other Super Sentai shows -- any flaws I've highlighted here are much more damning when it comes to something you're supposed to find funny.
So for another example...
Now this one isn't bad per se to be clear (and they do say the whole team name in Shout's subs i just left out their saying it for mirroring), but the Hurricanegers' roll call is meant to be a stage play. It's meant to use heightened, striking phrases and the 'Asanjou!' at the end is in context of them being on stage! So the fansubs (from SS this time) yet again get across the meaning far better.
If you're flicking through these images btw, you'll also start to see that whatever masters Shout used are lower quality; and for some reason their subtitled are rendered weirdly pixel-y? So there's a few visual issues too.
If Shout is your only way to watch these I can't tell you no -- partly because it is an accessibility thing! Shout means that all of Fiveman through Dekaranger are just fully available to watch on streaming on Tubi and Tokushoutsu and Poob and whatever at the flick of a button instantly, and their versions are also the only ones you can buy and own a physical DVD of. But their translations are very lacking compared to the fansubs and sometimes even stolen to the degree that I beg if you have the option, just torrent the fansubs; those versions will give you a much better viewing experience. ... you'll also need to anyway if you're interested in any movies and specials, as Shout only subs the episodes.
I feel this is likely just a result of how fast they have to pump these out -- if you didn't know their Sentai shows released about 2-3 months apart while they were still doing them, and that's a fucking insane schedule for 50-episode shows that it's not hard to imagine their quality would be hit. When Discotek said they were doing Toku they acknowledged it would take a long time to get us so many of the shows they'd licensed because these are very long shows and hence it takes time to do subs for them, which is reasonable to expect!
I imagine this is also why subs for Kuuga and Ryuki and such turned out so much better, due to the infamously long amount of time it takes Shout to do a new Kamen Rider show. This also makes me wonder if Zyuranger (the first Sentai they did) and Fiveman (the first Sentai they did after a long hiatus) might be better than what I've shown here, I'll have to check sometime. I just wish a company like Discotek would be given the Sentai license or that at least if Shout does carry on with Magiranger and Turboranger and what have you, they get given much much more time to work on them; because these shows deserve so much better than this.
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kalim with a goth!reader (romantic)
this is mostly based off the fashion and cosmetic aspects of it instead of personality traits most commonly assumed that a goth person would have.

•honestly it’s a visual shock to a lot of the students attending NRC. A girl dressed in all dark colors, heavy makeup, and just an overall intimidating look to her with a guy that’s pretty much the literal embodiment of the sun? crazy.
•Kalim, however, adores this about your relationship. he loves the dynamic it forms and just how different you are. he’s attracted to your confidence and openness, he likes that you dress the way you dress, and that you choose to continue it even if many of the other people at that school just don’t really understand it.
•he notices your fashion and likes to buy you silver jewelry because it’s just what he sees you wear most often. it’s a small sentiment but it can mean a lot to a person. not to mention, if he sees anything remotely bat or spider like, you best believe he’s buying it for you; it can become quite cluttered with all the decor and little trinkets he’s gotten you so make sure you have plenty of space.
•the one thing he likes most of all is your makeup. he’ll sit there next to you and watch every line you draw on your face with eyeliner and how elegantly you apply it with a beaming smile. he may not want to wear it himself all the time but he’d definitely let you do his makeup when you wanted to (maybe just to feel your hands on his cheeks as you guide his face side to side but he still enjoys it nonetheless). in the shelter of your own rooms, he’ll beg you to kiss his face with a deep red or black lipstick on just so he can relish in the sight of your lips imprinted on his brown skin.
sighhhh he’s so cute🥲 sorry if it might be a bit out of character and it’s very self indulgent; im still not confident in my writing capabilities. anyway! i hope the other kalim fans enjoy this as much as i do.😙😙 love you all!
#twisted wonderland#twisted wonderland x reader#kalim al asim x reader#kalim al asim#disney twst#twst x reader#twst kalim#twisted wonderland kalim#goth reader#x reader
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Scavengers!! Which one is your favorite?
But yeah, here's a collection of some (female) scav sketches from the past few days, partly as as general studies of scavenger anatomy (man, I love that Disney anthro anatomy for these things)! Figured I'd try my hand at drawing scavs since I've actually never drawn them seriously before, and practice making/compiling anatomical studies for fictional characters. Quick thanks to @everyscavever, whose posts I used as direct references on scav designs!
And here are some other notes and headcanons for this down below!
In addition to general anatomy, with these sketches I also tried to focus on exploring designs for female scavengers specifically, since the overall scav design always struck me as pretty masculine with the large chests and top-heavy rhythm, and because I haven't seen many more feminine looking scav characters. However, for verisimilitude's sake, a bit of a design challenge, and because I really like the general scav design, I still wanted to keep the overall anatomy/proportions the same and retain that mangy, feral, yet goofy appearance that I find iconic to scavengers!
Thus, I headcanon for females the limb proportions are the same, the horns are slightly smaller and less ornate on average, and the shoulders, though still wider than the hips, are less so compared to males. Otherwise, my depictions of female scavengers likely won't be that visually distinct from the males, besides the more visible eyelashes (which to me, is a design trait simple enough I think I can get away with it on almost any creature with eyes, especially with my relatively cartoony style).
I find the scavenger design pretty nice in this regard, since it's humanoid enough that I feel I can add a bit more human-like sexual dimorphism without it looking too uncanny or too different from the general species design. In contrast, slugcats are so simple and animal-like in their physiology that I feel the most I can do is just draw visible eyelashes when I want a feminine appearance, lest I risk overcomplicating the design or making something that doesn't look believable given the setting and canon slugcat designs. Of all the RW creatures, however, I actually think iterators would have the most human-like sexual dimorphism since they're very humanoid visually, but I headcanon it's for very different reasons that I'll explain later.
But anyway, that was a lot. I hope you like these scav sketches!
#art#artwork#sketch#sketches#digital#digital art#fanart#rain world#headcanons#rw headcanons#scavenger#rw scavenger#quetzalli draws#quetzalli headcanons#how many scavs is too many??
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